causes Lava to erupt from the ground in the targeted cell for 5 seconds in a 7x7 area, dealing fixed damage and inflicting Stun and Burning status. If using any slotted armour, slot in Porcellio Card for power. Having more HP means you can survive more attacks, and it powers your Self Destruction skill too. Can be all right in PVP against some of the tankier classes (Royal Guard, Shadow Chaser). VIT and LUK reduces the chance of Mandragora connecting, while VIT will reduce the duration of Crystallization. Max this. Arm Cannon is a good move to spam against barricades in Conquest for the AoE. As you gain levels, bring DEX up to 25 so you can start mobbing Skeletons instead. Max HP +300, Max SP +30. If your boots are at +6/7, Ifodes Card will be stronger. Set bonus: With any Temporal Boots, Max HP +15%, Max SP +5%. They have developed their skills beyond forging and basic combat by concentrating on the creation of machines, powered suits, and also an improvement on their Axe abilities. You should use this for your utility option card (e.g., Status Recovery). The weight being 0 makes this worthless for Axe Boomerang builds, but Knuckle Boost and Arm Cannon builds can definitely make use of this. For general defensive purposes, this is pretty hard to beat. Surprise booms are a hated but effective tactic. 332 ATK, Weight 350. Scan target for weakness, lowering DEF and MDEF by 14~42%. MaxSP +50. Attacks consume 1 SP. Change the appearance of your Pushcart. A weapon to surpass Crimson. Not only this, but Maelstrom has a global cast delay, which can hinder your damage output while you wait for that to end. Standard option when you aren't overupgrading and would appreciate some more SP. You will have enough experience to change into Blacksmith from here. If Mech is your main, you can train up a Merchant on a different account enough to max this skill and then leave that Merchant up using @autotrade (@at). INT+6, VIT+6, LUK-6. This is only needed if you aren't learning the Repair skill, or if you're soloing. Slightly increase movement speed. The most prominent consumable buffs are foods, which can grant a total of +30 to one stat. with each of the common racial resist cards, For MVPing: (Elemental Shift should be used for element resist with regular armor if MVPing with mado-suit on), Sprint Ring - Reduces cast time by 10% and cast delay by 5%. In conjunction with a Thanatos weapon, this makes it so you pretty much don't have to use consumables for HP and SP. At the safe refine level it has the highest damage modifier for the upper headgear slot for Axe Boomerang. Further reduced by 1% for each refine level. About me: Mechanic is one of my favourite classes thematically. With high enough INT, players can easily 1 shot kill everyone within a 7x7 radius of them. Great for targeted mob hunting, like if you only wanted to hit Succubi and Incubi in Geffenia and not bother with the other enemies. Set bonus: With STR Supplement Equipment, Axe Tornado damage +25%. This is a good PVPing option to stack up some extra MDEF, which will increase your resistance to some statuses. However, it can greatly assist with attaining 0 variable cast time, which is important for offensive Madogear builds. madogear mechanic Build Guide. Neutral Barrier - Ranged physical attackers are huge threats. Your last chance emergency buff. If you want a shield, keeping in mind you have a drastic power drop due to no Axe Boomerang auto-cast: When you first create your character, you'll be on a boat in Izlude. Even a tanking Madogear build can make use of this by swapping to this before using Self Destruction, though it should not be used regularly as it won't help reduce damage from other players. Increase ATK up to +50 and HIT up to +30 when having an Axe weapon equipped. This is a pvp spell so only get if you are going to be PVPing or doing WOE, Scans a 15x15 cell range around the caster to reveal any hidden enemies and decreases their Flee rate by 30%. Why. I would recommend Axe type builds over Madogear while levelling in a party. However, note that if you use Neutral Barrier again before the duration is up, you will not create a new untouched Neutral Barrier, but instead negate the effect of the remaining protected cells that would still be up. For every 2 refine levels, MaxHP +1%, MaxSP +1%, Axe Tornado damage +20%, Power Swing damage +20%. When fighting DemiHuman, Demon or Undead enemies, use, Slot in Revolver Buffalo Card and Shotgun Buffalo Card. For every 4 refine levels, decrease the cooldown of Self Destruction by 10 seconds. In raw attack power, it is one of the highest in the game. If refine level >= 9, ATK +15, MATK +15. If refine level >= 7, additional Neutral property resistance +5%. Max it. Madogear builds especially will want this when restocking on fuel and cannon balls. The ranged damage boosts from the card make this a viable leveling weapon, and can be shared with Geneticists. Can also be used to take out MVP slave summons. Here's a basic calculation. Mission Board Quests are now available! This can remove Kyrie Eleison, Assumptio, Mental Strength, Guard, Millennium Shield (only usable with the Pile Bunker weapon). Great default armor, Armor to increase damage output. It's now become a decent cheap armour to use in the event you need a card slot for utility. Wielding an Axe for Axe Boomerang player will have less ATK bonus is still of importance. The heaviest Axe in the accessories section to speed, your available options will only reduce one specific skill duration. Robe is the strongest general purpose physical weapon card you can not cast Dispel on you some... That value, we just take the medium attack multiplier and divide it by the Nova shop only, them... 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